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Explosion Types

Client-side
Server-side
Shared

The following explosion types are used by createExplosion function.

ID Name Description
0 Grenade When a grenade or satchel projectile explodes.
1 Molotov When a molotov projectile explodes
2 Rocket When a rocket projectile explodes. When a type 7 explosion occurs (with a victim i.e. vehicle source) and a 5% chance. If plane or heli (not RC vehicle) and below 250 hp and a 1.2% chance.
3 Rocket Weak If a HS rocket projectile and the launcher is not local player.
4 Car When a car or bike explodes.
5 Car Quick When ID 564 or 441 blows up. (RC Tiger & Bandit)
6 Boat When a boat blows up.
7 Aircraft When a plane or helicopter blows up.
8 Mine Related to PICKUP_NAUTICAL_MINE_ARMED.
9 Object Exploding object e.g. explosive barrel, tank stations.
10 Tank Grenade Rhino shooting.
11 Small Most likely only used by scripts.
12 Tiny When ID 464, 465 or 501 (RC Baron, RC Raider, Goblin) blows up.

Explosion types in a Lua table:

Section Explosion types in a Lua table:
local explosionTypes = {
[0] = "Grenade", -- When a grenade or satchel projectile explodes.
[1] = "Molotov", -- When a molotov projectile explodes
[2] = "Rocket", -- When a rocket projectile explodes. When a type 7 explosion occurs (with a victim i.e. vehicle source) and a 5% chance. If plane or heli (not RC vehicle) and below 250 hp and a 1.2% chance.
[3] = "Rocket Weak", -- If a HS rocket projectile and the launcher is not local player.
[4] = "Car", -- When a car or bike explodes.
[5] = "Car Quick", -- When ID 564 or 441 blows up. (RC Tiger & Bandit)
[6] = "Boat", -- When a boat blows up.
[7] = "Aircraft", -- When a plane or helicopter blows up.
[8] = "Mine", -- Related to PICKUP_NAUTICAL_MINE_ARMED.
[9] = "Object", -- Exploding object e.g. explosive barrel, tank stations.
[10] = "Tank Grenade", -- Rhino shooting.
[11] = "Small", -- Most likely only used by scripts.
[12] = "Tiny", -- When ID 464, 465 or 501 (RC Baron, RC Raider, Goblin) blows up.
}