isBan
Client-side
Server-side
Shared
This function checks whether the passed value is valid ban or not.
Syntax
bool isBan ( ban theBan )Required Arguments
- theBan: The value to check.
Returns
- bool: result
Returns true if the value is a ban, false otherwise.
Code Examples
server
This example chechks if the passed argument is a ban or not.
local function banRecieve(ban) if (ban and isBan(ban)) then outputChatBox("this is a ban!", root) -- Valid ban is recieved! else outputChatBox("this is not a ban, this is a " .. getElementType(ban), root) -- if the argument is not a ban, then checks its type and output it into the chat box. endend
local function onBan(ban) -- This function will be triggered every time a player is banned. banRecieve(ban)endaddEventHandler("onPlayerBan", root, onBan)
local function sendWrongBanArguement() local vehicle = createVehicle(411, 0, 5, 3) local object = createObject(2600, 0, 0, 0) local ped = createPed(61, 0, 0, 3)
banRecieve(vehicle) -- sends a vehicle as an argument. banRecieve(object) -- sends an object as an argument. banRecieve(ped) -- sends a ped as an argument.endaddCommandHandler("sendWrongArgument", sendWrongBanArguement)