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setObjectMass

Client-side
Server-side
Shared

Pair: getObjectMass

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This function sets the mass of a specified object. Changing the mass leads to a different movement behavior for especially dynamic objects.

OOP Syntax Help! I don't understand this!

  • Method:object:setMass(...)
  • Variable: .mass

Syntax

bool setObjectMass ( object theObject, float mass )
Required Arguments
  • theObject: the object whose mass will be set.
  • mass: the new mass.

Returns

  • bool: value

This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object.

Code Examples

shared

This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object.

local object = createObject(1225,0,0,3)
local oldMass = getObjectMass(object)
local newMass = oldMass+300.0
setObjectMass(object,newMass)
outputChatBox("Object Old Mass: "..oldMass..", New Mass: "..newMass)