setWaveHeight
Client-side
Server-side
Shared
Pair: getWaveHeight
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This function sets the wave height to the desired value, the default is 0.
OOP Syntax Help! I don't understand this!
- Method:Water.)(...)
Syntax
bool setWaveHeight ( float height )Required Arguments
- height: A float between 0 and 100.
Returns
- bool: value
Returns a boolean value true or false that tells you if it was successful or not.
Code Examples
shared
This example changes the wave height to the given amount.
function scriptWave ( thePlayer, command, height ) local oldHeight = getWaveHeight() height = tonumber ( height ) success = setWaveHeight ( height ) if ( success ) then outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height ) else outputChatBox ( "Invalid number." ) endendaddCommandHandler ( "setwave", scriptWave )