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setWaveHeight

Client-side
Server-side
Shared

Pair: getWaveHeight

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This function sets the wave height to the desired value, the default is 0.

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Syntax

bool setWaveHeight ( float height )
Required Arguments
  • height: A float between 0 and 100.

Returns

  • bool: value

Returns a boolean value true or false that tells you if it was successful or not.

Code Examples

shared

This example changes the wave height to the given amount.

function scriptWave ( thePlayer, command, height )
local oldHeight = getWaveHeight()
height = tonumber ( height )
success = setWaveHeight ( height )
if ( success ) then
outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height )
else
outputChatBox ( "Invalid number." )
end
end
addCommandHandler ( "setwave", scriptWave )