getCancelReason
Client-side
Server-side
Shared
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Gets the reason for cancelling an event.
Syntax
string getCancelReason ( )Returns
- string: value
Returns the reason that was given with cancelEvent
Code Examples
shared
This example cancels when a hunterPlayer tries to enter a vehicle and outputs to the world what the player tried to do.
-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle:function stopVehicleEntry ( theplayer, seat, jacked ) cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason. outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to doendaddEventHandler ( "onVehicleStartEnter", huntedPlayer, stopVehicleEntry )