removeEventHandler
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This functions removes a handler function from an event, so that the function is not called anymore when the event is triggered. See event system for more information on how the event system works.
Syntax
bool removeEventHandler ( string eventName, element attachedTo, function functionVar )Required Arguments
- eventName: The name of the event you want to detach the handler function from.
- attachedTo: The element the handler was attached to.
- functionVar: The handler function that was attached.
Returns
- bool: value
Returns true if the event handler was removed successfully. Returns false if the specified event handler could not be found or invalid parameters were passed.
Code Examples
shared
This example shows how to toggle a message on/off a screen with a command.
function drawText() -- A function to draw the text we want dxDrawText(text, 10,100) -- creates a dx text 10 pixels from left, 100 from top of the screenendfunction doText(command, ...) if command == "starttext" then -- if player wrote /starttext text = table.concat({...}," ") -- then we retrieve the text addEventHandler("onClientRender", getRootElement(), drawText) -- and since addEventHandler and removeEventHandler's syntax is the same, we just define the function we use later elseif command == "stoptext" then removeEventHandler("onClientRender", getRootElement(), drawText) -- this time we use removeEventHandler endendaddCommandHandler("starttext", doText) -- add two command handlers to doText functionaddCommandHandler("stoptext", doText)