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getProjectileTarget

Client-side
Server-side
Shared

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This function returns the target of the specified projectile.

OOP Syntax Help! I don't understand this!

  • Method:projectile:getTarget(...)
  • Variable: .target

Syntax

element getProjectileTarget ( projectile theProjectile )
Required Arguments
  • theProjectile: The projectile element which target you want to retrieve.

Returns

  • element: value

Returns the element which is the projectile's target if the projectile is valid and can have a target (like a heat-seeking rocket), false otherwise.

Code Examples

shared

This example allows a player to send projectiles at other players.

function projectileCreating(command,targetPlayer)
local x,y,z = getElementPosition(getLocalPlayer()) -- Get the position of the player
local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified
local theProjectile = createProjectile(getLocalPlayer(),20,x,y,z+50,1.0,target)
if (target) then
outputChatBox("Created projectile's target: "..getPlayerName(getProjectileTarget(theProjectile)))
else
outputChatBox("Created projectile with no target")
end
end
addCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function