getProjectileTarget
Client-side
Server-side
Shared
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This function returns the target of the specified projectile.
OOP Syntax Help! I don't understand this!
- Method:projectile:getTarget(...)
- Variable: .target
Syntax
element getProjectileTarget ( projectile theProjectile )Required Arguments
- theProjectile: The projectile element which target you want to retrieve.
Returns
- element: value
Returns the element which is the projectile's target if the projectile is valid and can have a target (like a heat-seeking rocket), false otherwise.
Code Examples
shared
This example allows a player to send projectiles at other players.
function projectileCreating(command,targetPlayer) local x,y,z = getElementPosition(getLocalPlayer()) -- Get the position of the player local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified local theProjectile = createProjectile(getLocalPlayer(),20,x,y,z+50,1.0,target) if (target) then outputChatBox("Created projectile's target: "..getPlayerName(getProjectileTarget(theProjectile))) else outputChatBox("Created projectile with no target") endendaddCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function