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getSoundLevelData

Client-side
Server-side
Shared

This function gets the left/right level from a sound element. If the element is a player, this function will use the players voice.

OOP Syntax Help! I don't understand this!

  • Method:sound:getLevelData(...)

Syntax

int|false,​ int getSoundLevelData ( sound/player theSound )
Required Arguments
  • theSound: The sound element which level data you want to return.

Returns

  • int|false: leftLevel
  • int: rightLevel

Returns a two integers in range from 0 to 32768. false if wrong sound element passed.

Code Examples

client
local soundHandler = playSound("sound.wav")
function onSoundPlayRender()
if (soundHandler) then
local leftData, rightData = getSoundLevelData(soundHandler)
if (leftData) then
dxDrawRectangle(0, 0, 64, leftData / 32768 * 256, tocolor(255, 0, 0))
dxDrawRectangle(64, 0, 64, rightData / 32768 * 256, tocolor(0, 0, 255))
end
end
end
addEventHandler("onClientRender", root, onSoundPlayRender)

Changelog

  • 1.3.2

    Added player element to use a players voice.