isSoundLooped
Client-side
Server-side
Shared
Pair: setSoundLooped
This function is used to return the current loop state of the sound element.
OOP Syntax Help! I don't understand this!
- Method:sound:isLooped(...)
- Variable: .looped
Syntax
bool isSoundLooped ( sound theSound )Required Arguments
- theSound: The sound element which you want to get the loop state.
Returns
- bool: result
Returns true if the sound element is looped, false otherwise.
Code Examples
client
This will create a sound element and change its state to looped, with a command to switch the loop state and output its state.
local mySound
addEventHandler("onClientResourceStart", resourceRoot, function() mySound = playSound("sound.mp3") setSoundLooped(mySound, true)end)
addCommandHandler("loop", function() if isElement(mySound) then local newState = not isSoundLooped(mySound) setSoundLooped(mySound, newState)
if newState then outputChatBox("The sound will loop!") else outputChatBox("The sound will not loop anymore!") end endend)See Also
Audio Functions
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound