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forcePlayerMap

Client-side
Server-side
Shared

Pair: isPlayerMapForced

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This function is used to forcefully show a player's map (F11).

OOP Syntax Help! I don't understand this!

  • Method:player:forceMap(...)
  • Variable: .mapForced

Syntax

bool forcePlayerMap ( bool forceOn )
Required Arguments
  • forceOn: A boolean value representing whether or not the player's map will be forced on

Returns

  • bool: value

Returns true if the player's map was forced on, false otherwise.

Code Examples

server

This example forces the map to show for the player named "dave" on for 10 seconds, if it hasn't been already.

-- Get the player named "dave"
dave = getPlayerFromName ( "dave" )
-- Make sure we found him
if ( dave ) then
if not isPlayerMapForced ( dave ) then -- if his map isn't already forced on
forcePlayerMap ( dave, true ) -- force it on
setTimer ( forcePlayerMap, 10000, 1, dave, false ) -- stop forcing in 10 seconds
end
end

See Also