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setPlayerNametagColor

Client-side
Server-side
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This allows you to change the RGB color mixture in the name tags of players.

Note

If the player is using a hexcode in front of their name, it will override this function. You must first strip the name of the hexcode using removeHex

OOP Syntax Help! I don't understand this!

  • Method:player:setNametagColor(...)

Syntax

bool setPlayerNametagColor ( player thePlayer, int r, int g, int b )
Required Arguments
  • thePlayer: The player whose name tag text you wish to change the color of
  • r: The amount of red you want in the mixture of RGB (0-255 is valid)
  • g: The amount of green you want in the mixture of RGB (0-255 is valid)
  • b: The amount of blue you want in the mixture of RGB (0-255 is valid)

Returns

  • bool: value

Returns true if the function was successful, false otherwise.

Code Examples

shared

This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.

-- The handler function for the console command
function nametagColorChange ( thePlayer, commandName, r, g, b )
-- Apply the new color mix of RGB to the command handler activator
setPlayerNametagColor ( thePlayer, r, g, b )
end
-- This is a command handler that activates on text "nametagcolor" in the console. It also asks
-- the player to provide values for the extra parameters r, g, b after the command name. These will
-- be the new color mix of RGB to apply to the player's name tag.
addCommandHandler ( "nametagcolor", nametagColorChange )

See Also