setPlayerVoiceIgnoreFrom
Client-side
Server-side
Shared
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This function allows you to mute voices for a player.
Important
This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
OOP Syntax Help! I don't understand this!
- Method:player:setVoiceIgnoreFrom(...)
- Variable: .voiceIgnoreFrom
Syntax
bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFrom )Required Arguments
- thePlayer: The player you wish to change
- ignoreFrom: Element or table of elements which the player should not hear voices from. Use nil if no one should be ignored.
Returns
- bool: value
Returns true if the value was set successfully, false otherwise.
Code Examples
shared
function voiceMuteFunction( Muter , cmd , MutedName , mutual) if not MutedName then return outputChatBox("Syntax: /".. cmd .." <player name> <mutual>", Muter) end local Muted = getPlayerFromName(MutedName) if not Muted then return outputChatBox('enter the correct player name' , Muter) end if Muted == Muter then return outputChatBox("You cannot mute yourself!", Muter) end if mutual then --enter any string as the second arg for making this mute mutual or enter nothing to make it one-way setPlayerVoiceIgnoreFrom(Muter,Muted) setPlayerVoiceIgnoreFrom(Muted,Muter) else setPlayerVoiceIgnoreFrom(Muter,Muted) endendaddCommandHandler('voiceMute' ,voiceMuteFunction )-- e.g. /voiceMute jacky y (mutual)-- e.g. /voiceMute jacky (one-way)See Also
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getAlivePlayers
- getControlState
- getDeadPlayers
- getLocalPlayer
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerHudComponentProperty
- getPlayerIdleTime
- getPlayerIP
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayersInTeam
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapForced
- isPlayerMapVisible
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- resetPlayerHudComponentProperty
- setControlState
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentProperty
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch