getPlayerHudComponentProperty
Client-side
Server-side
Shared
Pair: setPlayerHudComponentProperty
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This function gets the value of the specified HUD property.
OOP Syntax Help! I don't understand this!
- Method:player:getHudComponentProperty(...)
Syntax
mixed getPlayerHudComponentProperty ( string component, string property )Required Arguments
- component: The component whose property you want to retrieve. See HUD Components .
- property: The name of the property you want to read. See HUD Properties .
Returns
- mixed: value
Returns different values depending on the type. It can be bool , string , int , int int , or int int int int . If something goes wrong, it returns false .
Code Examples
shared
local r, g, b, a = getPlayerHudComponentProperty('clock', 'fillColor')local w, h = getPlayerHudComponentProperty('health', 'size')local outline = getPlayerHudComponentProperty('money', 'fontOutline')See Also
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getAlivePlayers
- getControlState
- getDeadPlayers
- getLocalPlayer
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerHudComponentProperty
- getPlayerIdleTime
- getPlayerIP
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayersInTeam
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapForced
- isPlayerMapVisible
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- resetPlayerHudComponentProperty
- setControlState
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentProperty
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch