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createColCuboid

Client-side
Server-side
Shared

This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.

Note

Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a collision sphere for attaching instead.

Tip

To visualize a colshape when writing scripts, use the client console command showcol.

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Syntax

colshape|false createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
Required Arguments
  • fX: The X position of the collision cuboid's western side.
  • fY: The Y position of the collision cuboid's southern side.
  • fZ: The Z position of the collision cuboid's lowest side.
  • fWidth: The collision cuboid's width.
  • fDepth: The collision cuboid's depth.
  • fHeight: The collision cuboid's height.

Returns

  • colshape|false: col-cuboid

Returns a colshape element if successful, false if invalid arguments were passed to the function.

Code Examples

server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console command set_zone.

local theZone
local function shapeHit(hitElement, matchingDimensions)
if (hitElement and getElementType(hitElement) == 'player' and matchingDimensions) then
outputChatBox(getPlayerName(thePlayer).. " is in the zone!")
end
end
function setZone(playerSource, commandName, fX, fY, fZ, fWidth, fDepth, fHeight)
local fX, fY, fZ, fWidth, fDepth, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fWidth), tonumber(fDepth), tonumber(fHeight)
if (not fX) or (not fY) or (not fZ) or (not fWidth) or (not fDepth) or (not fHeight) then
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Width] [Depth] [Height]", playerSource)
else
if (theZone) then
destroyElement(theZone)
end
local tempCol = createColCuboid(fX, fY, fZ, fWidth, fDepth, fHeight)
addEventHandler("onColShapeHit", tempCol, shapeHit)
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
theZone = tempCol
end
end
addCommandHandler("set_zone", setZone, false, false)