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getCameraViewMode

Client-side
Server-side
Shared

Pair: setCameraViewMode

This function allows you to get the active camera view modes. This indicates at what distance the camera will follow the player or vehicle.

OOP Syntax Help! I don't understand this!

  • Method:Camera.getViewMode(...)
  • Variable: .viewMode

Syntax

int,​ int getCameraViewMode ( )

Returns

  • int: vehicle mode
    • 0: Bumper
    • 1: Close external
    • 2: Middle external
    • 3: Far external
    • 4: Low external
    • 5: Cinematic
  • int: ped mode
    • 0: Close
    • 1: Middle
    • 2: Far

Returns two values indicating the current vehicle and ped camera view mode respectively.

Code Examples

client

This example tells the player their current camera view when they change it.

function onPlayerSpawn(theSpawnpoint)
currentCam("fire") -- start a repeating check
end
addEventHandler("onClientPlayerSpawn", root, onPlayerSpawn)
function currentCam(key)
if (getControlState(key)) then
local vehicleMode, pedMode = getCameraViewMode()
outputChatBox("Your current cam view is: " .. vehicleMode .. ".")
end
end

Changelog

  • 1.5.8 r20851

    The function returns two ints - vehicle mode and ped mode. Previously, it only returned the vehicle mode.