setCameraInterior
Client-side
Server-side
Shared
Pair: getCameraInterior
Sets the interior of the local camera. Only the interior of the camera is changed, the local player stays in the interior he was in.
OOP Syntax Help! I don't understand this!
Server OOP syntax
- Method:player:setCameraInterior(...)
- Variable: .cameraInterior
Client OOP syntax
- Method:Camera.setInterior(...)
- Variable: .interior
Client Syntax
bool setCameraInterior ( int interior )Required Arguments
- interior: The interior to place the camera in.
Returns
- bool: result
Returns true if the camera's interior was changed successfully, false otherwise.
Server Syntax
bool setCameraInterior ( player thePlayer, int interior )Required Arguments
- thePlayer: The player whose camera interior will be set.
- interior: The interior to place the camera in.
Returns
- bool: result
Returns true if the camera's interior was changed successfully, false otherwise.
Code Examples
client
This example make a command to change your cam interior to a selected one.
function setCam(command, int) if (int) then local setInt = setCameraInterior(int) if (setInt) then outputChatBox("Your camera's interior has been set to " .. int, 255, 255, 0) else outputChatBox("Can't change your camera's interior...", 255, 0, 0) end else outputChatBox("Syntax: /camera [interiorID] ", 255, 0, 0) endendaddCommandHandler("camera", setCam)See Also
Camera Functions
- fadeCamera
- getCamera
- getCameraClip
- getCameraDrunkLevel
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- getCameraViewMode
- resetShakeCamera
- setCameraClip
- setCameraDrunkLevel
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraInterior
- setCameraMatrix
- setCameraTarget
- setCameraViewMode
- shakeCamera