setCameraViewMode
Client-side
Server-side
Shared
Pair: getCameraViewMode
This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.
OOP Syntax Help! I don't understand this!
- Method:Camera.setViewMode(...)
- Variable: .viewMode
Syntax
bool setCameraViewMode ( [ int vehicleCameraMode = nil, int pedCameraMode = nil ] )Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- vehicleCameraMode (default: nil): The view mode you wish to use when inside vehicles.
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
- pedCameraMode (default: nil): The view mode you wish to use when you are not inside vehicles.
- 0: Close
- 1: Middle
- 2: Far
Returns
- bool: result
Always returns true.
Code Examples
client
This example sets the camera to bumper view when the local player enters any vehicle.
addEventHandler("onClientPlayerVehicleEnter", localPlayer, function() setCameraViewMode(0)end)See Also
Camera Functions
- fadeCamera
- getCamera
- getCameraClip
- getCameraDrunkLevel
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- getCameraViewMode
- resetShakeCamera
- setCameraClip
- setCameraDrunkLevel
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraInterior
- setCameraMatrix
- setCameraTarget
- setCameraViewMode
- shakeCamera