setCameraDrunkLevel
Client-side
Server-side
Shared
Updated in 1.6.0 r21795
Drunk effect is a wavy motion of the camera depicting the player being drunk.
Syntax
bool setCameraDrunkLevel ( int shakeLevel )Required Arguments
- shakeLevel: An integer between 0 and 255, which represents the camera drunk intensity level.
Returns
- bool: value
Returns true if the camera drunk level was changed, false if the required argument is incorrect or missing.
Code Examples
client
This example adds a /camdrunkcommand which allows any player to manually change its camera drunk level.
addCommandHandler("camdrunk", function(_, level) local level = math.floor(level) if level and level >= 0 and level <= 255 then setCameraDrunkLevel(level) outputChatBox("Camera drunk level updated to " .. level .. ".") else outputChatBox("Camera drunk level must be between 0 and 255.") endend)Changelog
This function was renamed from setCameraShakeLevel.
See Also
Camera Functions
- fadeCamera
- getCamera
- getCameraClip
- getCameraDrunkLevel
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- getCameraViewMode
- resetShakeCamera
- setCameraClip
- setCameraDrunkLevel
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraInterior
- setCameraMatrix
- setCameraTarget
- setCameraViewMode
- shakeCamera