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cloneElement

Client-side
Server-side
Shared

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This function clones (creates an exact copy of) an already existing element. The root node, and player elements, cannot be cloned. If a player element is a child of an element that is cloned, it will be skipped, along with the elements that exist as a child to the player element.

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Syntax

element cloneElement ( element theElement, [ float xPos = 0, float yPos = 0, float zPos = 0, bool cloneChildren = false ] )
Required Arguments
  • theElement: The element that you wish to clone.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • xPos (default: 0): A floating point number representing the X coordinate on the map.
  • yPos (default: 0): A floating point number representing the Y coordinate on the map.
  • zPos (default: 0): A floating point number representing the Z coordinate on the map.
  • cloneChildren (default: false): A boolean value representing whether or not the element's children will be cloned.

Returns

  • element: value

Returns the handle of the new cloned element of the parent, false if invalid arguments were passed.

Code Examples

shared

This example clones the vehicle a player is in. This allows carrying over of the current state of the vehicle, including mods, for example.

function cloneVehicle ( thePlayer, commandName )
local occupiedVehicle = getPedOccupiedVehicle ( thePlayer ) -- get the player's vehicle
if occupiedVehicle then -- If the player is actually in a vehicle
local x, y, z = getElementPosition ( occupiedVehicle ) -- get the vehicle's position
local clone = cloneElement ( occupiedVehicle, x+5, y, z ) -- create a clone of the vehicle near it
else
outputChatBox ( "You can't clone a vehicle if you're not in a vehicle", thePlayer, 255, 0, 0 )
end
end
addCommandHandler ( "clone", cloneVehicle )

See Also

Element Functions