hasElementData | Multi Theft Auto: Wiki Skip to content

hasElementData

Client-side
Server-side
Shared

Manual Review Required

Please finish this page using the corresponding Old Wiki article. Go to Contribution guidelines for more information.


This function checks if an element has element data available under a certain key.

OOP Syntax Help! I don't understand this!

Syntax

bool hasElementData ( element theElement, string key, [ bool inherit = true ] )
Required Arguments
  • theElement: This is the element with data you want to check.
  • key: The name of the element data entry you want to check for. (Maximum 31 characters.)
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • inherit (default: true): - toggles whether or not the function should go up the hierarchy to find the requested key in case the specified element doesn't have it.

Returns

  • bool: value

This function returns true if the element contains element data for key , or false if the element doesn't exist or there is no data associated with the key .

Code Examples

shared
function favoriteAnimal ( source, commandName, playerName )
local thePlayer = source
if playerName then -- see if a player was specified
thePlayer = getPlayerFromName (playerName) -- get the player element for the specified player
if not thePlayer then -- if we still couldn't find a player with the specified name...
outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) -- display an error
return
end
end
if hasElementData ( thePlayer, "favoriteAnimal" ) then -- check if the player has a favorite animal set
local favoriteAnimal = getElementData ( thePlayer, "favoriteAnimal" ) -- get the player's favorite animal
outputChatBox ( getPlayerName ( thePlayer ).."'s favorite animal is: "..favoriteAnimal, source ) -- output the player's favorite animal
else
outputChatBox ( getPlayerName ( thePlayer ).." does not have a favorite animal!", source ) -- output the player's lack of a favorite animal
end
end
-- Add a console command joinTime, that takes an optional parameter of a player's name
addCommandHandler ( "favoriteAnimal", favoriteAnimal )

See Also

Element Functions