setElementBonePosition
Client-side
Server-side
Shared
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This function sets the position of a bone to the specified coordinates. Currently the Player and Ped element types are accepted.
Note
You need to use this function together with onClientPedsProcessed .
Tip
If you want to attach an element to a bone, see attachElementToBone .
Syntax
bool setElementBonePosition ( element theElement, int bone, float x, float y, float z )Required Arguments
- theElement: the element to set the bone position on.
- bone: the ID of the bone to set the position of. See Bone IDs .
- x: The X coordinate of the destination.
- y: The Y coordinate of the destination.
- z: The Z coordinate of the destination.
Returns
- bool: value
Returns true if the function was successful, false otherwise.
Code Examples
shared
This example shows a surprised CJ with a long neck
local bones = { [4] = Vector3(0, 0, 0.15), [5] = Vector3(0, 0, 0.15), [6] = Vector3(0, 0, 0.13), [7] = Vector3(0, 0, 0.13), [8] = Vector3(0, 0, 0.1),}function updatePed() for bone,v in pairs(bones) do local pos = localPlayer:getBonePosition(bone)+v setElementBonePosition(localPlayer, bone, pos) endendaddEventHandler("onClientPedsProcessed", root, updatePed)See Also
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternion
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFire
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLighting
- setElementModel
- setElementOnFire
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync