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setElementVelocity

Client-side
Server-side
Shared

Pair: getElementVelocity

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This function sets the velocity (movement speeds) along each axis, for an element.

OOP Syntax Help! I don't understand this!

  • Method:element:setVelocity(...)
  • Variable: .velocity

Syntax

bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )
Required Arguments
  • theElement: The element you wish to set the velocity of.
  • speedX: A floating point value determining the speed along the X axis.
  • speedY: A floating point value determining the speed along the Y axis.
  • speedZ: A floating point value determining the speed along the Z axis.

Returns

  • bool: value

Returns true if the speed was set successfully, false if a bad element was specified or other bad arguments.

Code Examples

shared

This example adds a function which copies the speed of a random player to another random player. If there are less than 2 players it returnsfalse.

function equalTwoRandomPlayersVelocity()
if getPlayerCount() < 2 then -- If there's only one player (or no players) this doesn't make sense
return false
end
local randomPlayer1, randomPlayer2 = getRandomPlayer(), getRandomPlayer() -- Get two random players
while randomPlayer1 == randomPlayer2 do -- Make sure the two players are different
randomPlayer2 = getRandomPlayer()
end
local speedx, speedy, speedz = getElementVelocity (randomPlayer1) -- Get the velocity of the first random player
setElementVelocity(randomPlayer2, speedx, speedy, speedz) -- Copy that velocity to the second random player
outputChatBox("Now " .. getPlayerName(randomPlayer2) .. " runs as fast as " .. getPlayerName(randomPlayer1) .. "!", root, 255, 128, 0)
return true
end

See Also

Element Functions