setElementBoneQuaternion
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This function determines how a particular bone rotates in relation to the element.
The use of quaternions are more effective and do not generate issues like gimbal lock that might arise with Euler angles, so they are a preferable choice for rotation.
If you want to apply the rotation, updateElementRpHAnim must be called after this function.
If you want to attach an element to a bone, see attachElementToBone .
Syntax
bool setElementBoneQuaternion ( element ped, int bone, float x, float y, float z, float w )Required Arguments
- ped: The element (ped or player) on which the bone's rotation will be set.
- bone: The ID of the bone to set the quaternion of.
- x: MISSING_PARAM_DESC
- y: MISSING_PARAM_DESC
- z: MISSING_PARAM_DESC
- w: MISSING_PARAM_DESC
Returns
- bool: value
Returns true if the set was successful, otherwise returns an error message and returns false .
Code Examples
This example rotates the player's pelvis 180 degrees around an arbitrary axis.The use ofupdateElementRpHAnimis necessary here as it applies the rotation.
local playerBone = 1local playerBoneX, playerBoneY, playerBoneZ = 0.577, 0.577, 0.577local playerBoneW = 0
addEventHandler("onClientPedsProcessed", root, function() setElementBoneQuaternion(localPlayer, playerBone, playerBoneX, playerBoneY, playerBoneZ, playerBoneW) updateElementRpHAnim(localPlayer) end)See Also
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternion
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFire
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLighting
- setElementModel
- setElementOnFire
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync