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updateElementRpHAnim

Client-side
Server-side
Shared

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This function updates GTA bone animation for a given element. Currently the Player and Ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.

Tip

If you want to attach an element to a bone, see attachElementToBone .

Syntax

bool updateElementRpHAnim ( element theElement )
Required Arguments
  • theElement: the element to update the bone animations.

Returns

  • bool: value

Returns true if successful, false otherwise.

Code Examples

shared
addEventHandler("onClientPedsProcessed",root,function()
for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players
-- just an exmaple anim
setElementBoneRotation(v, 33, 0, 295.2, 0)
setElementBoneRotation(v, 23, 0, 298.8, 0)
setElementBoneRotation(v, 4, 0, 46.8, 0)
setElementBoneRotation(v, 2, 0, 0, 32.4)
updateElementRpHAnim(v) -- Update ped bones animations
end
end)

See Also

Element Functions