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getElementsWithinColShape

Client-side
Server-side
Shared

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This function is used to retrieve a list of all elements in a colshape, of the specified type.

Note

For legacy reasons, a colshape created on the client does not collide with elements already existing at that location until they first move. This function doesn't verify whether elements are in the same dimension and interior, additional checks could be implemented manually if they are needed.

OOP Syntax Help! I don't understand this!

  • Method:colshape:getElementsWithin(...)
  • Variable: .elementsWithin

Syntax

table getElementsWithinColShape ( colshape theShape, [ string elemType = nil ] )
Required Arguments
  • theShape: The colshape you want to get the elements from.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • elemType (default: nil): The type of element you want a list of. This can be any element type, the common ones being: "player": A player connected to the server "ped": A ped "vehicle": A vehicle "object": An object "pickup": A pickup "marker": A marker

Returns

  • table: value

Returns a table containing all the elements inside the colshape, of the specified type. Returns an empty table if there are no elements inside. Returns false if the colshape is invalid.

Code Examples

shared

This example retrieves atableof players inside a colshape and prints their name to the chat.

local newColShape = createColSphere (1, 2, 3, 4) -- create our new colshape
local players = getElementsWithinColShape (newColShape, "player") -- get all the players inside the sphere
for _, thePlayer in ipairs (players) do -- use a generic for loop to step through each player
outputChatBox (getPlayerName (thePlayer).." is in our new sphere") -- print their name to the chat
end

See Also

Element Functions