getPedBonePosition
Client-side
Server-side
Shared
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Returns the 3D world coordinates of a specific bone of a given ped.
Tip
If you want attach element to ped bone, use [ pAttach ] resource
OOP Syntax Help! I don't understand this!
- Method:ped:getBonePosition(...)
Syntax
float, float, float getPedBonePosition ( ped thePed, int bone )Required Arguments
- thePed: the ped you want to inspect.
- bone: the number of the bone to get the position of.
Returns
- float: x
- float: y
- float: z
Returns the x, y, z world position of the bone.
Code Examples
shared
This example renders name tags above a player's head bone.
addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) for _, v in ipairs( getElementsByType ( 'player' ) ) do tx, ty, tz = getElementPosition( v ) dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( v, 5 ) local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.3 ) if x then -- getScreenFromWorldPosition returns false if the point isn't on screen dxDrawText( getPlayerName( v ), x, y, x, y, tocolor(150, 50, 0), 0.85 + ( 15 - dist ) * 0.02, "bankgothic" ) end end end end end)See Also
Ped Functions
- addPedClothes
- canPedBeKnockedOffBike
- createPed
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedBleeding
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- IsPedFootBloodEnabled
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- isPedWearingJetpack
- killPed
- playPedVoiceLine
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- resetPedVoice
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedChoking
- setPedControlState
- setPedDoingGangDriveby
- setPedEnterVehicle
- setPedExitVehicle
- setPedFightingStyle
- setPedFootBloodEnabled
- setPedGravity
- setPedHeadless
- setPedLookAt
- setPedOxygenLevel
- setPedStat
- setPedTargetingMarkerEnabled
- setPedVoice
- setPedWalkingStyle
- setPedWeaponSlot
- setPedWearingJetpack
- warpPedIntoVehicle