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isPedBleeding

Client-side
Server-side
Shared

Pair: setPedBleeding

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This function gets the state of a player's or ped's bleeding effect.

OOP Syntax Help! I don't understand this!

  • Method:ped:isBleeding(...)
  • Variable: .bleeding

Syntax

bool isPedBleeding ( ped thePed )
Required Arguments
  • thePed: The player or ped whose bleeding effect state you want to get.

Returns

  • bool: value

Returns true if the player or ped is bleeding, false otherwise.

Code Examples

shared
function checkBleeding ()
if isPedBleeding (localPlayer) then
outputChatBox ("The ped is bleeding!")
else
outputChatBox ("The ped is not bleeding!")
end
end
addCommandHandler ("checkbleed", checkBleeding)

See Also