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getPedTargetCollision

Client-side
Server-side
Shared

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This function allows retrieval of where a ped's target is blocked. It will only be blocked if there is an obstacle within a ped's target range.

Syntax

float float float getPedTargetCollision ( ped targetingPed )
Required Arguments
  • targetingPed: This is the ped whose target collision you wish to retrieve

Returns

  • float float float: value

Returns three floats, x , y , z , representing the position where the ped's target collides, or false if it was unsuccessful.

Code Examples

shared

This Example draws a line from where the Ped´s Target Starts to the Point where the Targets Collision is.

function drawline()
local x, y, z = getPedTargetStart(localPlayer) -- Gets the Point to start From.
if (x) then -- Checks if there is a Point to start From.
local sx, sy, sz = getPedTargetCollision(localPlayer) -- Gets the Point where the Targets Collision is.
dxDrawLine3D(x, y, z, sx, sy, sz) -- Draws the Line
end
end
addEventHandler("onClientPreRender", root, drawline) -- Adds the Handler.

See Also