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setPedLookAt

Client-side
Server-side
Shared

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Makes a ped turn his head and look at a specific world position or element.

Note

Avoid calling setPedLookAt every frame as this can cause bugs like being invincible to burning.

Important

For remote players, you have to use setPedAimTarget before setPedLookAt.

Syntax

bool setPedLookAt ( ped thePed, float x, float y, float z, [ int time = 3000 [, int blend = 1000 ], element target = nil ] )
Required Arguments
  • thePed: the ped to change the lookat of.
  • x: the x coordinate of the world position to look at.
  • y: the y coordinate of the world position to look at.
  • z: the z coordinate of the world position to look at.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • time (default: 3000 [, int blend = 1000 ]): the time, in milliseconds, during which the ped will look at the target. Once this time has elapsed, he will look ahead again like before the function was applied. A time of 0 will immediately stop any lookat. A negative time will make the ped look at the target indefinitely.
  • target (default: nil): if this argument is specified, the position arguments will be mean offsets relative to the target and the ped's gaze will follow the specified element instead. Can be a player, a vehicle, another ped etc.

Returns

  • bool: value

Code Examples

shared

This example makes the local player look at where the camera points at. If you want to sync this effect with other players you can usetriggerLatentServerEventandtriggerLatentClientEventfunctions.

local screenSize_X, screenSize_Y = guiGetScreenSize()
function pedLookAt()
local x, y, z = getWorldFromScreenPosition(screenSize_X / 2, screenSize_Y / 2, 15)
setPedLookAt(localPlayer, x, y, z, -1, 0)
end
setTimer(pedLookAt, 120, 0)

Issues

ID Description
509 setPedLookAt does not work for remote players
626 setPedLookAt cancels damage done by any sort of fire

See Also