getPedMoveState
Client-side
Server-side
Shared
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This function returns the current move state for the specified ped.
Syntax
string getPedMoveState ( ped thePed )Required Arguments
- thePed: The ped whose move state you want to know
Returns
- string: value
Returns a string indicating the ped's move state, or false if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid.
Code Examples
shared
Example 1:This example shows how you can output a players current movestate.
function getMoveState( command, playerName )-- If the player name exists we will have our 'player' local player = getPlayerFromName( playerName ) -- If the player does not exist, the script will stop. if not player then outputChatBox( "No player named " .. playerName .. " was found.", 250, 0, 0, true ) return false end -- If we found the player from the name, we can get his movestate. local moveState = getPedMoveState( player ) -- If a player and a movestate is found, the script will output it to the chatbox. outputChatBox( playerName .. "'s current moveState is: " .. moveState, 0, 150, 0, true )endaddCommandHandler( "getMoveState", getMoveState ) -- To execute this command, simply write: /getMoveState playerNameSee Also
Ped Functions
- addPedClothes
- canPedBeKnockedOffBike
- createPed
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedBleeding
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- IsPedFootBloodEnabled
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- isPedWearingJetpack
- killPed
- playPedVoiceLine
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- resetPedVoice
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedChoking
- setPedControlState
- setPedDoingGangDriveby
- setPedEnterVehicle
- setPedExitVehicle
- setPedFightingStyle
- setPedFootBloodEnabled
- setPedGravity
- setPedHeadless
- setPedLookAt
- setPedOxygenLevel
- setPedStat
- setPedTargetingMarkerEnabled
- setPedVoice
- setPedWalkingStyle
- setPedWeaponSlot
- setPedWearingJetpack
- warpPedIntoVehicle