isPedOnGround
Client-side
Server-side
Shared
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This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only.
OOP Syntax Help! I don't understand this!
- Method:ped:isOnGround(...)
- Variable: .onGround
Syntax
bool isPedOnGround ( ped thePed )Required Arguments
- thePed: The ped you are checking.
Returns
- bool: value
Returns true if the ped is on foot and on the ground, false otherwise, even if he is in a car that stands still or on object outside world map.
Code Examples
shared
This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
function isHeFlying ( sourcePlayer ) if isPedOnGround ( sourcePlayer ) then outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) else outputChatBox ( "Is it a bird, is it a plane... No it's " .. getPlayerName ( sourcePlayer ) .. "!", sourcePlayer ) endendaddCommandHandler ( "amiflying", isHeFlying )Issues
| ID | Description |
|---|---|
| 534 | isPedOnGround issues |
See Also
Ped Functions
- addPedClothes
- canPedBeKnockedOffBike
- createPed
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedBleeding
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- IsPedFootBloodEnabled
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- isPedWearingJetpack
- killPed
- playPedVoiceLine
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- resetPedVoice
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedChoking
- setPedControlState
- setPedDoingGangDriveby
- setPedEnterVehicle
- setPedExitVehicle
- setPedFightingStyle
- setPedFootBloodEnabled
- setPedGravity
- setPedHeadless
- setPedLookAt
- setPedOxygenLevel
- setPedStat
- setPedTargetingMarkerEnabled
- setPedVoice
- setPedWalkingStyle
- setPedWeaponSlot
- setPedWearingJetpack
- warpPedIntoVehicle