detachTrailerFromVehicle
Client-side
Server-side
Shared
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This function detaches an already attached trailer from a vehicle.
Note
If 'theTrailer' is specified, it will only detach if this matches. If it is not specified, any trailer attached to 'theVehicle' will be detached.
OOP Syntax Help! I don't understand this!
- Method:vehicle:detachTrailer(...)
Syntax
bool detachTrailerFromVehicle ( vehicle theVehicle, [ vehicle theTrailer = nil ] )Required Arguments
- theVehicle: The vehicle you wish to detach a trailer from.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- theTrailer (default: nil): The trailer you wish to be detached.
Returns
- bool: value
Returns 'true' if the vehicle's were successfully detached, 'false' otherwise.
Code Examples
shared
Example 1:A command for players to detach a trailer attached to their vehicle:
-- the handler function for the "unhook" console commandfunction unhookTrailer(playerSource, commandName) -- check if a player triggered this command and that they are in a vehicle if (playerSource and isPedInVehicle(playerSource)) then local theVehicle = getPedOccupiedVehicle(playerSource) -- get the vehicle the player is in local success = detachTrailerFromVehicle(theVehicle) -- attempt to detach a trailer from this vehicle -- report whether the operation waa a success if (success) then outputConsole("Trailer detached!", playerSource) else outputConsole("Failed to detach trailer.", playerSource) end endend
-- make the function above handle the "unhook" commandaddCommandHandler("unhook", unhookTrailer)See Also
Vehicle Functions
- addVehicleSirens
- addVehicleUpgrade
- areVehicleLightsOn
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getHeliBladeCollisionsEnabled
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleAdjustableProperty
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleController
- getVehicleCurrentGear
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleDummyPosition
- getVehicleEngineState
- getVehicleEntryPoints
- getVehicleGravity
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleIdleRespawnDelay
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelFromName
- getVehicleModelWheelSize
- getVehicleName
- getVehicleNameFromModel
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleRotorSpeed
- getVehicleRotorState
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleVariant
- getVehicleWheelFrictionState
- getVehicleWheelScale
- getVehicleWheelStates
- isTrainChainEngine
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleRespawnable
- isVehicleSmokeTrailEnabled
- isVehicleTaxiLightOn
- isVehicleWheelOnGround
- isVehicleWindowOpen
- removeVehicleSirens
- removeVehicleUpgrade
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setHeliBladeCollisionsEnabled
- setModelHandling
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleAdjustableProperty
- setVehicleColor
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleDummyPosition
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleGravity
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleIdleRespawnDelay
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- setVehicleRotorSpeed
- setVehicleRotorState
- setVehicleSirens
- setVehicleSirensOn
- setVehicleSmokeTrailEnabled
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelScale
- setVehicleWheelsRotation
- setVehicleWheelStates
- setVehicleWindowOpen
- spawnVehicle
- spawnVehicleFlyingComponent
- toggleVehicleRespawn
Vehicle Events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit