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getVehicleNitroCount

Client-side
Server-side
Shared

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This function gets the nitro count of the vehicle.

Caution

Only works if the vehicle is streamed in, use isElementStreamedIn to check.

Syntax

int getVehicleNitroCount ( vehicle theVehicle )
Required Arguments
  • theVehicle:

Returns

  • int: value

Returns an integer determining the amount of nitro counts of the vehicle, false if there is no nitro in the vehicle.

Code Examples

shared

This example draws the nitro count on vehicle on the player's screen.

function drawNitroCounts()
local fCamX, fCamY, fCamZ = getCameraMatrix()
for _, v in ipairs(getElementsByType("vehicle")) do
if getVehicleUpgradeOnSlot(v, 8) then -- Check if the vehicle has nitro installed
local fX, fY, fZ = getElementPosition(v)
local fCamX, fCamY, fCamZ = getCameraMatrix()
local fX2, fY2 = getScreenFromWorldPosition(fX, fY, fZ + 0.85, 0.08)
if fX2 then
local fDistance = getDistanceBetweenPoints3D(fX, fY, fZ, fCamX, fCamY, fCamZ)
if fDistance < 60 then
if isLineOfSightClear(fCamX, fCamY, fCamZ, fX, fY, fZ, true, false, false, true, false) then
local pVehicle = getPedOccupiedVehicle(localPlayer)
if not pVehicle or pVehicle ~= v then
local fScale = (60 / fDistance) * 0.7
local iNitroCount = getVehicleNitroCount(v)
dxDrawText("Nitro count: " .. iNitroCount, fX2 + 1, fY2 + 1, fX2 + 1, fY2 + 1, tocolor(0, 0, 255), fScale, "default", "center", "bottom")
dxDrawText("Nitro count: " .. iNitroCount, fX2, fY2, fX2, fY2, tocolor(255, 255, 255), fScale, "default", "center", "bottom")
end
end
end
end
end
end
end
addEventHandler("onClientRender", root, drawNitroCounts)

See Also

Vehicle Functions