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resetVehicleComponentRotation

Client-side
Server-side
Shared

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This function reset to default component rotation for vehicle.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:resetComponentRotation(...)

Syntax

bool resetVehicleComponentRotation ( vehicle theVehicle, string theComponent )
Required Arguments
  • theVehicle: The vehicle you wish to reset component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

  • bool: value

Returns true if the rotation of the component was reset, false otherwise.

Code Examples

shared

Example 1:This example would change the roatation of the component when the player enters a vehicle and resets it when you type /reset.

addEventHandler("onClientVehicleEnter", getRootElement(),
function()
local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
if (theVeh) then
for k in pairs (getComponent) do
local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
end
end
end
)
addCommandHandler("reset",
function()
local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
if (theVeh) then
for k in pairs (getComponent) do
resetVehicleComponentRotation(theVeh, k) -- resets the rotation of the component
end
end
end
)

See Also

Vehicle Functions