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setTrainSpeed

Client-side
Server-side
Shared

Pair: getTrainSpeed

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Sets the on-track speed of a train.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:setTrainSpeed(...)
  • Variable: .trainSpeed

Syntax

bool setTrainSpeed ( vehicle train, float speed )
Required Arguments
  • train: the train whose speed to change.
  • speed: the new on-track speed of the train. A positive value will make it go clockwise, a negative value counter clockwise.

Returns

  • bool: value

Returns true if successful, false otherwise.

Code Examples

shared

This example will make a train east of LS station which can not be derailed, and start moving it.

function makeTrain(source)
local myTrain = createVehicle(537,1995,-1949,13) -- This will make a freight train just east of the LS train station
setTrainDerailable(myTrain, false) -- myTrain can not be derailed now
outputChatBox("A freight train has been created for you.", source, 255, 255, 0) -- Just a simple message for the player
warpPedIntoVehicle(source, myTrain) -- This will warp you to inside the train
setTrainSpeed(myTrain, 1) -- Set the train speed to 1 - 100mph, 160kmh
end
addCommandHandler("trainmeup", makeTrain)

See Also

Vehicle Functions