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setVehicleRespawnDelay

Client-side
Server-side
Shared

Pair: getVehicleRespawnDelay

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This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning.

Important

toggleVehicleRespawn must be set to true for this function to have any effect

OOP Syntax Help! I don't understand this!

  • Method:vehicle:setRespawnDelay(...)
  • Variable: .respawnDelay

Syntax

bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay )
Required Arguments
  • theVehicle: The vehicle you wish to change the respawn delay of.
  • timeDelay: The amount of milliseconds to delay.

Returns

  • bool: value

Returns true if the vehicle was found and edited.

Code Examples

shared

This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.

local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle
if vehicle then
toggleVehicleRespawn ( vehicle, true ) -- enable vehicle respawn
setVehicleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's blown
end

See Also

Vehicle Functions