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getVehicleComponentRotation

Client-side
Server-side
Shared

Pair: setVehicleComponentRotation

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This function gets the component rotation of a vehicle.

Note

Before r6974 the component rotations went the wrong way (i.e. opposite to the vehicle rotations). This has been corrected, so you'll have to modify any scripts written before r6974 that use this function.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:getComponentRotation(...)

Syntax

float,​ float,​ float getVehicleComponentRotation ( vehicle theVehicle, string theComponent, [ string base = "parent" ] )
Required Arguments
  • theVehicle: The vehicle you wish to get component rotation of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • base (default: "parent"): A string representing what the returned rotation is relative to. It can be one of the following values: parent (default if not specified): The rotation is relative to the parent component. root : The rotation is relative to the root component. world : The rotation is a world rotation, relative to the world's coordinates axes.

Returns

  • float: x
  • float: y
  • float: z

Returns three floats indicating the rotation of the component, x , y and z respectively.

Code Examples

shared

Example 1:This example would get the name and the position of the components and output it in the chat.

addCommandHandler("vcr", -- short for 'vehicle component rotation'
function()
local theVeh = getPedOccupiedVehicle(localPlayer)
if (theVeh) then
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
for k in pairs (getComponent) do
local rx, ry, rz = getVehicleComponentRotation(theVeh, k)
outputChatBox("Rotation of "..k.." is "..rx.." "..ry.." "..rz)
end
end
end
)

See Also

Vehicle Functions