isVehicleWheelOnGround | Multi Theft Auto: Wiki Skip to content

isVehicleWheelOnGround

Client-side
Server-side
Shared

Manual Review Required

Please finish this page using the corresponding Old Wiki article. Go to Contribution guidelines for more information.


This function returns a boolean whether the vehicle's wheel is on ground (true) or in air (false).

Note

In vehicles with 3 wheels, the wheels are combined 2 in 1, in motorbikes only the left - "front_left" and "rear_left"

OOP Syntax Help! I don't understand this!

  • Method:vehicle:isWheelOnGround(...)

Syntax

bool isVehicleWheelOnGround ( vehicle theVehicle, string/int wheel )
Required Arguments
  • theVehicle:
  • wheel: "front_left" or 0 "rear_left" or 1 "front_right" or 2 "rear_right" or 3

Returns

  • bool: value

Returns true if the vehicle wheel is on ground/collided, false otherwise.

Code Examples

shared

This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red.

local Green = tocolor(0, 255, 0, 255)
local Red = tocolor(255, 0, 0, 255)
addEventHandler( "onClientRender", root,
function( )
local theVehicle = getPedOccupiedVehicle( localPlayer )
if isElement( theVehicle ) then
dxDrawRectangle( 100, 100, 20, 20, isVehicleWheelOnGround ( theVehicle, 0 ) and Green or Red )
dxDrawRectangle( 100, 140, 20, 20, isVehicleWheelOnGround ( theVehicle, 1 ) and Green or Red )
dxDrawRectangle( 140, 100, 20, 20, isVehicleWheelOnGround ( theVehicle, 2 ) and Green or Red )
dxDrawRectangle( 140, 140, 20, 20, isVehicleWheelOnGround ( theVehicle, 3 ) and Green or Red )
end
end
)

See Also

Vehicle Functions