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setVehicleWheelScale

Client-side
Server-side
Shared

Pair: getVehicleWheelScale

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This function sets the scale of all the wheels of a vehicle. The wheel scale multiplies the visible height and length (but not width) of all the wheels in a vehicle, without affecting their collisions or the handling, similarly to setVehicleComponentScale. The wheel scale is applied after the model wheel size.

Note

Installing or removing a wheel upgrade from a vehicle resets the wheel scale to the default value.

Tip

The default value for vehicles without wheel upgrades is 1, which renders the wheels in the model as usual. On the other hand, the default value for vehicles with a wheel upgrade is the size of the wheels in the front axle of the vehicle model.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:setWheelScale(...)
  • Variable: .wheelScale

Syntax

bool setVehicleWheelScale ( vehicle theVehicle, float wheelScale )
Required Arguments
  • theVehicle: The vehicle whose wheel scale you wish to modify.
  • wheelScale: The wheel scale value to set.

Returns

  • bool: value

Returns true if the wheel scale has been set successfully, or an error if some parameter is invalid.

Code Examples

shared

This example adds ashrinkwheelscommand that reduces the wheel scale of a vehicle in half each time it is invoked.

addCommandHandler("shrinkwheels", function()
local veh = getPedOccupiedVehicle(localPlayer)
if veh then
local newScale = getVehicleWheelScale(veh) * 0.5
setVehicleWheelScale(veh, newScale)
outputChatBox("Vehicle wheel scale set to " .. newScale .. ".", 0, 255, 0)
else
outputChatBox("You must be in a vehicle to use this command.", 255, 0, 0)
end
end)

See Also

Vehicle Functions